By double tapping on the map, you can quickly enable/disable the functionality as well. With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. The "Save Map" button allows you to save the currently shown map as png image file. You can always remove and add the marker by double clicking on the map. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can use the slider below the map or your mousewheel for zooming. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. Once you entered your seed and version you can start using the map. The app does this the same way Minecraft does, so it's safe to use letters (and other characters) as well. If you type in anything else (like letters), it will be converted to a number. You should also know that a seed is always a number (up to around 20 digits). When loading a seed from a level, the seed will automatically be stored as a level. Levels allow you to store and reuse seeds on this website, without having to load your savegame every time. On Windows you can use %appdata%\.minecraft\saves to get to that folder. You can find the savegames in the saves folder of your Minecraft installation. Level.dat is a small file located in the folder of every Minecraft savegame. The latter can be done by clicking on "Load from Save." and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. You can either type it in manually, or you can load it from your savegame. This is for when they log into the server for the first time.The first thing you should do is select a seed and version. You can define players’ first spawn point with /cmi setfirstspawn (playerName) command. # warp! can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp This, in general, will only apply when you die in nether world, otherwise, bed location is used # anchor is a location defined by interacting with respawn anchor. # worldSpawn is a location preset to this world, this is not CMI location but the default world spawn location # homeLocation is the location set by the player which is with the default (Home) name, if that one doesn’t exist then first in the list will be used if possible # bedLocation is a location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location # Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
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